Google ARCore might be a bit more popular than Hammer.js. We know about 8 links to it since March 2021 and only 6 links to Hammer.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Actually, I thought if I used hammerjs, it would be easy, but actually I gave up using that since it seemed that hammerjs's development wasn't active any more unfortunately. - Source: dev.to / over 1 year ago
Looking at https://delassus.com/javascripts/app.js you can see they used hammer.js(https://hammerjs.github.io/) to achieve the gestures, which I am assuming is your focus here. Source: over 2 years ago
Hammer.js is a library and gives you the ability to add touch gestures on websites. It means it can recognize & track gestures performed by the fingers and mouse of the user and make animations and all that cool stuff. And you can know the steps on their website here. Source: almost 3 years ago
I had no idea how bad listening for things like key presses and dragging events are today. Given how nice and fairly standard a lot of the APIs across browsers and platforms have become, I was shocked at how rough this space is. I think if I had to do this again, this will be one area where I defer to a library (like hammer.js). - Source: dev.to / about 3 years ago
Maybe something using HammerJS would make it cleaner if you're using a vanilla solution right now? https://hammerjs.github.io/. Source: about 3 years ago
I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: 11 months ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: about 2 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: about 2 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 2 years ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
360° media - 360 Media is a boutique public relations, digital marketing and event-planning agency in Atlanta specializing in lifestyle, entertainment and hospitality.
Vuforia SDK - Vuforia is a vision-based augmented reality software platform.
Leap Motion - Reach into the future of virtual and augmented reality with the most advanced hand tracking on Earth, used by over 300,000 developers worldwide.
Apple ARKit - A framework to create Augmented Reality experiences for iOS
Project Play - Project Play, an initiative of the Aspen Institute, helps stakeholders build healthy communities through sports. Every child in America should have quality access to sports.
ARToolKit - The world's most widely used tracking library for augmented reality.