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- There was the AR (https://developers.google.com/ar). - Source: Hacker News / 4 months ago
I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: almost 2 years ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: about 3 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: about 3 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 3 years ago
Apple ARKit - A framework to create Augmented Reality experiences for iOS
Unity - The multiplatform game creation tools for everyone.
Vuforia SDK - Vuforia is a vision-based augmented reality software platform.
Godot Engine - Feature-packed 2D and 3D open source game engine.
ARToolKit - The world's most widely used tracking library for augmented reality.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.