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I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: about 1 year ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: about 2 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: over 2 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 2 years ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
Before configuring our Kubernetes cluster, we needed to install the ngrok Ingress Controller so we could use ngrok to provide ingress to our application. Ingress is "an API object that manages external access to the services in a cluster.". - Source: dev.to / 5 months ago
Project setup and dependency installation. After setting up your Node.js project, on your terminal run npm I googleapis to install googleapis from npm. Add the credentials you created to your .env file: GOOGLE_CLIENT_ID, GOOGLE_CLIENT_SECRET, GMAIL_REDIRECT_URL(during OAuth authentication, google will call this endpoint with the authentication code if successful). The redirect url needs to be a live url on your... - Source: dev.to / 12 days ago
Before we start, ensure you have: Install termux in your device Create a ngrok account ngrok Basic knowledge of terminal commands. - Source: dev.to / 17 days ago
Our NestJS application receives webhooks from Ory Hydra, which is running locally. With Ory Network running on the cloud, the application must be accessible via a public URL. To expose your local development environment to the internet, utilize a tunnel service such as Tailscale Funnel, ngrok, webhook.site, or others. This step is crucial for receiving webhooks from Ory Network. - Source: dev.to / about 2 months ago
Reverse proxy solutions are a great and straightforward method to expose your dev (and possibly production) server to the internet. The two prominent ones are ngrok and Cloudflare tunnels. This article recommends both of them and compares and contrasts them on a high level. - Source: dev.to / 26 days ago
Apple ARKit - A framework to create Augmented Reality experiences for iOS
Pagekite - Bring your localhost servers on-line.
Vuforia SDK - Vuforia is a vision-based augmented reality software platform.
Portmap.io - Expose your local PC to Internet from behind firewall and without real IP address
ARToolKit - The world's most widely used tracking library for augmented reality.
localhost.run - Instantly share your localhost environment!