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Based on our record, GameplayKit seems to be more popular. It has been mentiond 3 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Alternatively, you could define some behaviors using GameplayKit, which has some integrations with SpriteKit in the editor which would allow you to, say, click a node in the scene editor and enter the node's speed instead of defining it with code. That's a more advanced topic, however, so if you're interested in going that route, you'll need to read through the whole GameplayKit reference to get a feel for how... Source: over 1 year ago
For people developing on Apple platforms don’t miss the state machines that are part of Gameplay Kit. It’s pretty simple to use them for anything, not just games. https://developer.apple.com/documentation/gameplaykit. - Source: Hacker News / over 1 year ago
Or the sample code here, and the related WWDC presentation. Source: almost 2 years ago
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