Software Alternatives, Accelerators & Startups

GameplayKit VS RemoteHQ

Compare GameplayKit VS RemoteHQ and see what are their differences

GameplayKit logo GameplayKit

Architect and organize your game logic.

RemoteHQ logo RemoteHQ

Real-time collaboration for distributed teams
  • GameplayKit Landing page
    Landing page //
    2023-04-20
  • RemoteHQ Landing page
    Landing page //
    2023-04-20

GameplayKit videos

No GameplayKit videos yet. You could help us improve this page by suggesting one.

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RemoteHQ videos

Remote Working Made Easy with RemoteHQ

More videos:

  • Tutorial - How to Create a Workspace | RemoteHQ Tutorial
  • Tutorial - How to use the Intercom Integration | RemoteHQ Tutorials

Category Popularity

0-100% (relative to GameplayKit and RemoteHQ)
Game Development
100 100%
0% 0
Demo Videos
0 0%
100% 100
Game Engine
100 100%
0% 0
Remote Work
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, GameplayKit seems to be more popular. It has been mentiond 3 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

GameplayKit mentions (3)

  • What is the best method in SpriteKit to have a node track another sprite such as the player?
    Alternatively, you could define some behaviors using GameplayKit, which has some integrations with SpriteKit in the editor which would allow you to, say, click a node in the scene editor and enter the node's speed instead of defining it with code. That's a more advanced topic, however, so if you're interested in going that route, you'll need to read through the whole GameplayKit reference to get a feel for how... Source: over 1 year ago
  • Facts about State Machines
    For people developing on Apple platforms don’t miss the state machines that are part of Gameplay Kit. It’s pretty simple to use them for anything, not just games. https://developer.apple.com/documentation/gameplaykit. - Source: Hacker News / over 1 year ago
  • Looking for tutorials or documentation on top-down tilemapped games via SpriteKit.
    Or the sample code here, and the related WWDC presentation. Source: almost 2 years ago

RemoteHQ mentions (0)

We have not tracked any mentions of RemoteHQ yet. Tracking of RemoteHQ recommendations started around Mar 2021.

What are some alternatives?

When comparing GameplayKit and RemoteHQ, you can also consider the following products

Godot Engine - Feature-packed 2D and 3D open source game engine.

Spot.xyz - Your team, together. Create a free virtual HQ in a few seconds.

Stately Viz - Visualize, simulate, and inspect your state machines

Driftly App - Create interactive product tours and checklists with Driftly's no-code builder.

Blitz3D - Create 2D and 3D Games for Windows.

Saleo.io - SaaS sales are hard enough - don’t let generic demos & bad data interfere with winning deals. Create personalized sales demos at scale for your entire team with complete control over graphs, text, images, and icons.