Based on our record, GameplayKit should be more popular than Monkey 2. It has been mentiond 3 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Alternatively, you could define some behaviors using GameplayKit, which has some integrations with SpriteKit in the editor which would allow you to, say, click a node in the scene editor and enter the node's speed instead of defining it with code. That's a more advanced topic, however, so if you're interested in going that route, you'll need to read through the whole GameplayKit reference to get a feel for how... Source: over 1 year ago
For people developing on Apple platforms don’t miss the state machines that are part of Gameplay Kit. It’s pretty simple to use them for anything, not just games. https://developer.apple.com/documentation/gameplaykit. - Source: Hacker News / over 1 year ago
Or the sample code here, and the related WWDC presentation. Source: almost 2 years ago
On one hand, BlitzBasic and BlitzMax was a key moment for me, 15 years ago, of 'getting' programming - I clearly remember as a teenager when some basic concepts clicked together, and here I am many years later a full-time indie game developer. But on the other hand, I've watched from afar enough of the post-Blitz tool development to be skeptical of anything new. Monkey 2 and Monkey X really didn't flourish and a... - Source: Hacker News / over 1 year ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Blitz3D - Create 2D and 3D Games for Windows.
Stately Viz - Visualize, simulate, and inspect your state machines
BlitzMax - With the developing version BlitzMax NG other 'targets' are available: ARM architecture, Raspberry, Android, HTML (Emscripten). RAPID DEVELOPMENT. Just open the IDE, write your code, hit F5 and see immediately the results!
BlitzPlus - Create 2D Games for Windows.
Unity - The multiplatform game creation tools for everyone.