Based on our record, Tracker.GG seems to be a lot more popular than GameAnalytics. While we know about 770 links to Tracker.GG, we've tracked only 6 mentions of GameAnalytics. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Atm I'm looking at using https://gameanalytics.com/ cause my project with the pricing changes for unity would end up being ~$860 / mo up from $0 / mo which is insane. Source: 11 months ago
GameAnalytics, PlayFab, etc., or EOS/UGS, depending on your engine. Make sure you read up on GDPR, CCPA, and any other applicable data collection laws and acts. Source: over 1 year ago
I hope that helped! For analytics packages to use, I’d recommend GameAnalytics for a beginner: https://gameanalytics.com/. Firebase is also good. Source: over 1 year ago
For tracking rentention use GameAnalytics, it's free and you can also track monetization with it. Source: over 1 year ago
You can use gameanalytics.com - It's free and offers more features than unity. What kind of analysis do you want to make exactly? Source: almost 3 years ago
If tracker.gg is anything to go off by, EMEA has 2.6 million val users, while NA has only around a million. It's not like EMEA can't produce talent, it's more like as others have said, the EU challenger structure is a bit whack atm. Also, CS is still the more popular FPS there, so there's that. Source: 5 months ago
You can track your stats and display them on screen with tools like OBS and tracker.gg. Source: 5 months ago
Made a 16th account got to about level 11 and on valorant tracker, it displays my rank as plat 2. Source: 7 months ago
I would recommend go to tracker.gg and don't just stare at the stats thinking u are bad and bottom %. Instead see the SWOT (strengths, weakness, opportunity and threats) I am not just spouting bullshit out of mind. It really helps. Look for where you are weak and work on it, see where u are strong and hook to it to make it stand out in your games. Source: 10 months ago
As a developer myself I can comment to the difficulty of implementing the above. It really all depends on how they architected the game & setup their codebase. It's true that they would probably need to hire a small team of 4-6 iOS/mobile devs to support this companion app which comes with additional cost obviously, but with the player numbers they have on Steam it looks like it could be affordable.. However as an... Source: 10 months ago
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