Software Alternatives & Reviews

Filtr8 VS Lobster

Compare Filtr8 VS Lobster and see what are their differences

Filtr8 logo Filtr8

Educate, entertain, and grow your audience with awesome content recommendations

Lobster logo Lobster

Lobster is a game programming language.
  • Filtr8 Landing page
    Landing page //
    2018-10-11
  • Lobster Landing page
    Landing page //
    2021-09-19

Filtr8 videos

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Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Category Popularity

0-100% (relative to Filtr8 and Lobster)
Advertising
100 100%
0% 0
Game Engine
0 0%
100% 100
Marketing
100 100%
0% 0
Game Development
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, Lobster seems to be more popular. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Filtr8 mentions (0)

We have not tracked any mentions of Filtr8 yet. Tracking of Filtr8 recommendations started around Mar 2021.

Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
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What are some alternatives?

When comparing Filtr8 and Lobster, you can also consider the following products

InMobi - InMobi is a mobile-first platform allowing brands, developers and publishers to engage consumers through mobile advertising.

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

PromoRepublic - PromoRepublic is an online editorial calendar for social media marketers and library of custom designed templates and post ideas for social networks. The calendar is stuffed with content for latest trends, important events’ and holidays notifications

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

ContentStudio - ContentStudio is a social media management platform to discover engaging content, share on multiple networks and amplify your content marketing.

Godot Engine - Feature-packed 2D and 3D open source game engine.