Based on our record, Avalonia should be more popular than JUCE. It has been mentiond 117 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Yes, but the portable GUI frameworks by Microsoft themselves are generally not very good, and they tend to be abandoned after a couple of years. Avalonia is developed outside of the Microsoft corporate madness and seems to be slowly becoming the defacto cross-platform framework because it is expected to last a bit longer than a manager's attention span: https://avaloniaui.net/. - Source: Hacker News / 3 months ago
You should be able to use Avalonia[1] as an alternative GUI layer on Windows, Linux, macOS, iOS and Android. There is a beautiful Avalonia.FuncUI[2] and Avalonia.FuncUI.Elmish[3] which is an implementation of Elmish[4] (based of the Elm language[4]) for F#. [1]: https://avaloniaui.net/. - Source: Hacker News / 6 months ago
To bad Microsoft refuse to work on proper cross platform WPF support. I've tried Avalonia UI[0], but it's just not the same. For instance the lack of a proper out-of-the-box virtualized list. [0] https://avaloniaui.net/. - Source: Hacker News / 7 months ago
For desktop, Avalonia, hands down. https://avaloniaui.net/ Open source, powered by Skia, backed by JetBrains, and quite battle-tested at this point for small to medium-sized apps. In theory perfectly capable for enterprise as well, since it's basically a spiritual successor to WPF, which has been an industry standard for about 15 years. They're diving into mobile and WASM well, but that's more of a recent effort... - Source: Hacker News / 7 months ago
> I don't see any other way to go trully multi platform without making separate UI for Android and iOS. https://avaloniaui.net/. - Source: Hacker News / 7 months ago
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider. The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)! Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article:... - Source: Hacker News / 16 days ago
Check out https://juce.com in the meantime. Source: 5 months ago
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios. In general, also, I have found that it is wise to learn C++ socially - i.e. Participate in Open... - Source: Hacker News / 5 months ago
Https://juce.com Maybe that's what you want? - Source: Hacker News / 7 months ago
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable. Source: 11 months ago
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML.
Qt - Powerful, flexible and easy to use, Qt will help you not only meet your tight deadline, but also reduce the maintainable code by an astonishing percentage.
PortAudio - PortAudio is a cross platform, open-source, audio I/O library.
wxWidgets - wxWidgets: Cross-Platform GUI Library
AudioKit - Audio synthesis, processing, and analysis tool.
GTK - GTK+ is a multi-platform toolkit for creating graphical user interfaces.