Based on our record, Audulus should be more popular than Reactable. It has been mentiond 10 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Under disadvantages: > You can also call the layout code twice (once to get the size, once to do the interaction), but that is not only more expensive, it's also complex to implement, and in some cases twice is not enough. Egui never does this. I've found multi-pass imgui to work totally fine, and I use it for one of my apps [1]. I can support hstack and vstack layouts which IIRC egui can't. There is added expense... - Source: Hacker News / about 1 month ago
The article matches my experience with SwiftUI [1][2]. For example, AFAICT, it's not really possible to write a usable node-graph editor using SwiftUI due to layout and dependency analysis overhead. You have to put the entire node graph inside a Canvas and do your own event handling, which is what we did here [3]. UIKit and AppKit aren't slow though, and Apple has every incentive to make this faster (they wrote... - Source: Hacker News / 8 months ago
This is from 2013. The current version of Audulus can easily generate a waveform from an equation https://audulus.com. Source: 11 months ago
I'm currently using Lua as an extension language in my app. Users can write their own custom UIs and DSP code. https://audulus.com. - Source: Hacker News / 11 months ago
For some interesting ideas on the SW end, you might find it interesting to get some ideas from Audulus… https://audulus.com/. Source: about 1 year ago
The trick is, how are you going to trigger? Touch sensitive surface? Rear-mounted camera (a la the Reactable)? Other camera? (which may have problems with people stepping between the canvas and the camera, rather than getting what their hands are doing… Good for silhouettes, not for touch…). Source: over 2 years ago
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