Based on our record, Stripe seems to be a lot more popular than Apple ARKit. While we know about 244 links to Stripe, we've tracked only 6 mentions of Apple ARKit. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Apple has quite nice page with docs at the bottom: https://developer.apple.com/augmented-reality/. Source: 12 months ago
Feels like you're grasping at straws to dismiss them. If you think lower weight, not-grainy MR, six years of a public AR SDK, far better computing units, and an existing high-quality software ecosystem are "not noticeable", I'm left wondering what you think is noticeable. Source: about 1 year ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
ARKit is Apple's (A)ugmented (R)eality development (K)it. It takes the output from Unity and displays it in the goggles/headset the guy is wearing to see all this. Well, what a camera pointed at the display sees. Source: over 2 years ago
Google and Apple have already released their augmented reality development platforms, ARCore or ARKit, enabling the seamless integration of the digital and physical worlds. - Source: dev.to / almost 3 years ago
In the last update, I got subscriptions working, and integrated with Stripe. I'm using the Pay gem to manage the subscriptions, as it provides a lot of built-in functionality, and the Stripe Ruby Client for other API calls not supported with the Pay gem. - Source: dev.to / 5 days ago
An account with Stripe (create one at Stripe's website). - Source: dev.to / 13 days ago
Before you can start accepting payments with Stripe Checkout, you need to create a Stripe account. Visit the Stripe website and sign up for an account. Once you have created an account, you will receive an API key that you will use to authenticate your requests to the Stripe API. - Source: dev.to / about 1 month ago
Next, we will enable checkout and payment processing through Stripe. First, install the Stripe clients with the following command:. - Source: dev.to / about 1 month ago
Head to Stripe and register if you haven't already. We can use the Stripe API in Test Mode to build the e-commerce app. You can add a bank account and get verified later when you're ready to start collecting real payments. - Source: dev.to / about 1 month ago
Made With ARKit - Hand-picked curation of the coolest stuff made with ARKit
PayPal - PayPal is the faster, safer way to pay online without sharing financial details, send and receive money or accept credit and debit cards as a seller
Google ARCore - Google Augmented Reality SDK
Payoneer - Whether making international payments, receiving funds, managing your digital business, or accessing capital, Payoneer opens your business up to the world.
Snap Art - Snap's augmented reality platform
Braintree - An all-in-one solution to accept, process, and split payments in your mobile app or online - from small business to large enterprise.