Play.ht offers some of the best AI voices to help you create realistic AI voiceovers for your videos, presentations, education and other projects. Play.ht's state-of-the-art Text to Speech editor allows you to create the voiceover according to your needs. You can use multiple AI voices to create conversation-like audio and use full SSML features to enhance your audio.
Play.ht also allows you to embed and distribute your audio files. You can embed the audio using our audio player widgets to increase accessibility on your articles or web-pages. You can use our Podcasting solution to distribute your audio files as podcasts to iTunes and Spotify.
Try Play.ht for free - https://play.ht/
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Based on our record, Play.ht seems to be a lot more popular than Apertium. While we know about 64 links to Play.ht, we've tracked only 3 mentions of Apertium. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
This is very cool, looking forward to it! I've been doing the same thing with Spanish Wikipedia articles for a while, using a few lines of Bash + Regex. I was using Apertium for it. https://apertium.org/ It's definitely worse than most ML-based solutions, but it works reliably and fast; you can run it entirely offline. With Spanish translations, the main problem I was facing is lack of vocabulary, so I created - Source: Hacker News / 9 months ago
I used to keep track of the state of machine translation some years back. I think the way you measure the success of an automated translation is edit distance, i.e. How many manual edits you need to make to a translated text before you reach some acceptable state. I suppose it's somewhat subjective, but it is possible to construct a benchmark and allow for multiple correct results. The best resources I knew back... - Source: Hacker News / almost 2 years ago
Apertium is one of them. We make open-source rule-based machine translation systems, and our core tools are in C++. A few of our proposed ideas involve modifying those C++ tools with new features or improvements to existing features. Source: about 3 years ago
There aren't really any models that produce realistic real-time voice. I'd recommend ElevenLabs or play.ht, sadly these seem to be the only useable options for now. Source: 5 months ago
I've used play.ht before. Very easy to use. Source: 11 months ago
Does anyone know what they are using and if its possible to get it and run it locally? I have a lot of text to voice (1 500 000 characters, 300 000 words) so using services as elevenlabs or play.ht would be pretty expensive. The quality is secondary to it being reasonably fast (got a 2060 super, dont want to run it for 4 months straight to generate all this dialogue). Source: 11 months ago
My experience with play.ht wasn't positive, had way better luck paying the eleven labs premium. Source: 11 months ago
(The biggest problem I have with play.ht is it won't do some things because "Your content violates our standards" and that is for "fight scenes" written over 100 years ago). Source: 11 months ago
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