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There will be more solutions in the future, currently animaapp.com does figma/adobeXD to React code, also uizard.io does image to design (figma like but I think they do not support Figma). However I supose OP did not have Figma files for the work done. Source: about 1 year ago
There are many not recently launched. animaapp.com and https://www.copycat.dev/product does figma to react code there are some others but idk how good in the figma plugin marketplace. These are just based on figma API. Source: about 1 year ago
Is it would be similar. Only onusegenerated.com I provide the react hooks hooks(data fetching) and you need to use another solution like animaapp.com or something to get the react components as well, and manually connect the hooks to the React presentational components. On the backend however with a NestJs and Prisma app I might get a more robust solution I guess. Source: over 1 year ago
Me again! We (animaapp.com) worked on this one for quite some time - we sync Storybook and Figma to create a single source of truth. Or in other words - it turns your storybook into a Figma library in a single click. If you're intrigued - join the beta! https://form.typeform.com/to/eNOueDoh. Source: almost 2 years ago
Have a look at animaapp.com not quote IOS but web. I do remember seeing XD to IOS so will try and remember. Source: over 2 years ago
I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: 11 months ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: about 2 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: about 2 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 2 years ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
Framer - 🔥 Design real websites right on the canvas.
Vuforia SDK - Vuforia is a vision-based augmented reality software platform.
BuilderX - Design to code, designers and developers on one platform.
Apple ARKit - A framework to create Augmented Reality experiences for iOS
Auto-Layout for Sketch - Responsive design for Sketch
ARToolKit - The world's most widely used tracking library for augmented reality.