Software Alternatives, Accelerators & Startups

I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!

EnTT AsyncRun.vim
  1. 1
    Header-only C++ game development library with innovative ECS (Entity-Component-System).

    #Programming #Programming Tools #Developer Tools 32 social mentions

  2. Run Async Shell Commands in Vim 8.0 / NeoVim and Output to Quickfix Window - skywind3000/asyncrun.vim
    That is indeed Vim! I use AsyncRun for the build in another buffer, and the refactoring is coc-go with coc.nvim.

    #Programming #Programming Tools #Text Editors 21 social mentions

Discuss: I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!

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