A great spectral ray tracing engine is LuxRender : https://luxcorerender.org/ Beyond the effects shown here, there are other benefits to spectral rendering - if done using light tracing, it allows you to change color, spectrum and intensity of light sources after the fact. It also makes indirect lighting much more accurate in many scenes. - Source: Hacker News / 2 months ago
Another one like this is (was? Not sure if it's maintained any more) Lux Render: https://luxcorerender.org/ I played my part in this back in the 2010s maintaining the blender integration, fun times :) But both the renderer and the integrations got pretty much entirely re-written in the move to GPU compute shortly after that time. - Source: Hacker News / 5 months ago
My go-to for a pbrt-type renderer Lux[0] which ticks all the same boxes. If you're willing to go closed source then the standard used to be Maxwell Render, but I don't know if that's changed in the last couple of years. [0] https://luxcorerender.org/. - Source: Hacker News / about 1 year ago
I agree that Blender is probably limited here. Someone else suggested running the scene with LuxCore. It's been on my radar for a while, but I haven't had time to try it. If I find the time to use it for this scene, I'll come back and post a result for you. Source: over 1 year ago
Might want to use something like this for these type of renders: https://luxcorerender.org/ Dunno if it works but think it will be closer than cycles. Source: over 1 year ago
LuxCore, free, open-source renderer for Blender. Source: over 1 year ago
Some technicalities: ripped models and textures from Splatoon 3, imported into Blender and shaders/materials recreated from the game assets (over 200 different ones), this time rendered with LuxCoreRender for Blender. Render times have been around 15 mins per frame more or less, could be sped up if I'd have more GPU memory. Source: over 1 year ago
Try rendering it with https://luxcorerender.org/ to get cool caustics and dispersion. Source: over 1 year ago
Or you can try a different render engine, like LuxCoreRender which is much better at caustic lighting. Source: almost 2 years ago
Out of these options, Cycles and Kerkythea are only free ones. I think free and opensource is the way to go with almost all software including renderers. Kerkythea is very outdated and hasn't had an update in a very long time, so I wouldn't use it but still Cycles works great and gets updates all the time. There is another good free one that isn't on your list https://luxcorerender.org/ Luxcore is particularly... Source: about 2 years ago
Yeah, except that Cycles focus isn't on accurate physical rendering, but rather on quick and dirty, visually pleasing approximations. Its primary purpose is to be be used by artists for special fxs, but if you're looking to make really accurate renderings of complex lighting scenes, for e.g. Accurate architectural renderings, I would not use cycles and look at luxcore [0] instead. [0] https://luxcorerender.org/. - Source: Hacker News / about 2 years ago
LuxCoreRender is a free addon for Blender. It currently works with Blender 2.92 Https://luxcorerender.org/. Source: over 2 years ago
It's rendered in Luxcore. Here is the tile texture I used, and here is how I did the water. Source: almost 3 years ago
You will also need to get Luxcore before opening the file. Source: almost 3 years ago
I love the design! If I could give one critique, I think something that would really help sell the lighting would be to include reflective caustics) from the pool water. Have you looked in to LuxCoreRender at all? It seems to handle caustics particularly well compared to others. Source: almost 3 years ago
Luxcore is a free and open-source render engine which has a free add-on for Blender. It's known for being very physically-based and accurate, and can render caustic rays realistically - which is something elusive in cycles at the moment. That being said, this particular scene probably could be done in cycles if I wanted, but I used it as a scene to learn more about Luxcore. You can find more about that here;... Source: about 3 years ago
That said you can use Luxcore renderer addon (it's free), it's material nodes are a bit harder to get around then Cycles but for doing car render it should be easy enough. Source: about 3 years ago
I know it’s a lot to ask and it’s not simple advice like “change the roughness on this material” or “add another light in this spot” but I wholly recommend switching renderers from Cycles to LuxCore. It’s a free, open source, and non-biased renderer that’s based on state of the art physically accurate light transport simulations, and personally I’ve seen huge gains in render quality with Lux—especially for product... Source: about 3 years ago
One such engine is LuxCore. Although it only officially supports up to version 2.83, it works well enough on 2.92 as well. Source: about 3 years ago
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