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Based on our record, The Coding Train should be more popular than Pixi.js. It has been mentiond 23 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I'd say Scratch is the #1 way kids to day are introduced to programming For parent that have some 8bit experience, Pico-8 (LUA) is also relatively popular. It's basically like running an Apple 2, Atari 800, Commodore 64 as if it booted into LUA instead of Basic. You can trivially draw things, and peak and poke bytes into "Screen memory" if you want to feel like you're "touching the hardware" JavaScript is also... - Source: Hacker News / 6 months ago
You can always look at the help videos by Shiffman at (the coding train) Specifically: help guide to p5js. Source: 12 months ago
> how do I get him learning programming in a fun way? Processing / P5.js can be pretty fun to learn. You use a real programming language to create art and animations. With little code you can get a circle on the screen, then making it move, then following your mouse, then adding other shapes, then changing colour depending on some event… It’s conductive to experimentation and a way to gradually introduce concepts.... - Source: Hacker News / 12 months ago
Another great free site https://thecodingtrain.com/ to have in your pocket :D have fun out there! Source: over 1 year ago
a lot of the techniques learned from: https://thecodingtrain.com/. Source: over 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
p5.js - JS library for creating graphic and interactive experiences
Anime.js - Lightweight JavaScript animation library
Nature of Code - How can we capture the unpredictable evolutionary and emergent properties of nature in software?
Processing - C++ and Java programming at the speed of thought.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
CodeCombat - Learn programming with a multiplayer live coding strategy game.