Based on our record, Socket.io seems to be a lot more popular than Photon Engine. While we know about 720 links to Socket.io, we've tracked only 2 mentions of Photon Engine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
When developing web applications, you might encounter connectivity issues between your client and server when using Socket.io on localhost. - Source: dev.to / 8 days ago
There are various libraries that let you create a ws server (similar to how express lets you create an HTTP server) Https://www.npmjs.com/package/websocket Https://github.com/websockets/ws Https://socket.io/. - Source: dev.to / 12 days ago
Previously we created a chat with pusher. But this time we are going to do it with Socket.io. Socket.io is a NodeJS library. With it we can create our own servers. This is cheaper than using pusher server and we have more control on the code. - Source: dev.to / 22 days ago
The first is the script tag in the head of our HTML document that loads the Socket.IO client library. This script tag includes the Socket.IO client library that will communicate with our socket.io server from the code above. - Source: dev.to / about 1 month ago
Before diving into this tutorial, if you find microservices mysterious, check out my previous article for a detailed explanation. In this hands-on tutorial, we'll build a real-time chat server using Node.js, Socket.io, RabbitMQ, and Docker. Get ready for a practical journey into the world of microservices! Let's begin. - Source: dev.to / 4 months ago
Source: photonengine.com (provides server networking and hosting for tens of millions of daily users on steam and other platforms). Source: over 2 years ago
With Steam you get 70% of the money you make from your game, and it costs $100 to put your game on the platform. But you get stuff like Steam Networking, VAC, Steam Achievements, etc. You might also get more sales if you put your game on Steam. With itch.io however, you get 100% of the money you make, and it's free to put your game on the platform. The problem is you will get less players than if you were to put... Source: over 2 years ago
Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.
Nakama - Nakama is an open-source distributed social and realtime server for games and apps.
Pusher - Pusher is a hosted API for quickly, easily and securely adding scalable realtime functionality via WebSockets to web and mobile apps.
PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.
SignalR - SignalR is a server-side software system designed for writing scalable Internet applications, notably web servers.
Unity Multiplayer - Create real-time, networked games.