Based on our record, p5.js seems to be a lot more popular than Pixi.js. While we know about 136 links to p5.js, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
JavaScript is everywhere. Not only is JavaScript on every layer of the tech stack (frontend/middleware/backend), but you can also find JavaScript in every software domain. No matter if you want to do command-line tools, creative coding, or machine learning, you can do it in JavaScript. Because JavaScript is so ubiquitous, as a developer it’s the best career choice you can make. - Source: dev.to / 21 days ago
The Processing Foundation is thrilled to announce the open call for pr05 (pronounced “pros”), a new grant and mentorship initiative designed to support the professional growth of early to mid-career software developers through hands-on involvement in open-source projects. This is a unique opportunity to grow as a developer while making a tangible impact on software projects used by millions of creatives, artists,... - Source: dev.to / 21 days ago
I'm using the JavaScript graphics library p5 inside a react component, like so:. - Source: dev.to / about 1 month ago
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days. It was... - Source: Hacker News / 6 months ago
I thought it could be funny to use the javascript version of it https://p5js.org/ in a web page and then wrap it in a Unity app, since Unity was and is the environment I use for making apps. - Source: Hacker News / 8 months ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Processing - C++ and Java programming at the speed of thought.
Anime.js - Lightweight JavaScript animation library
Three.js - A JavaScript 3D library which makes WebGL simpler.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.
Substance - A JavaScript library for web-based content editing