Software Alternatives, Accelerators & Startups

oCanvas VS PixiJS

Compare oCanvas VS PixiJS and see what are their differences

oCanvas logo oCanvas

oCanvas is a JavaScript library intended to make development with HTML5 Canvas easier.

PixiJS logo PixiJS

Fast and flexible WebGL-based HTML5 game and app development library.
  • oCanvas Landing page
    Landing page //
    2019-09-17
  • PixiJS Landing page
    Landing page //
    2023-07-25

oCanvas videos

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PixiJS videos

PixiJS Part 3: Renderer, Ticker, & Stage

More videos:

  • Review - Learn PixiJS in 20 Minutes

Category Popularity

0-100% (relative to oCanvas and PixiJS)
Javascript UI Libraries
21 21%
79% 79
Development
100 100%
0% 0
Flowcharts
9 9%
91% 91
Tool
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, PixiJS seems to be more popular. It has been mentiond 69 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

oCanvas mentions (0)

We have not tracked any mentions of oCanvas yet. Tracking of oCanvas recommendations started around Mar 2021.

PixiJS mentions (69)

  • Chapter 1: Boring SVG Manipulation
    And canvas felt almost natural and invoked heavy nostalgia from the first time I touched keyboard and wrote primitive program to draw a house out of lines utilizing Basic. Later on I had a chance to broaden my expertise, when I was doing my hobby game project with Pixi and small bits and pieces on FindLabs pages. - Source: dev.to / 29 days ago
  • JSON Canvas – An open file format for infinite canvas data
    The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / 3 months ago
  • A Visual Interactive Guide to Bloom Filters
    Https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :). - Source: Hacker News / 4 months ago
  • My thought on different engines
    For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself. - Source: dev.to / 6 months ago
  • Ask HN: Possible to make a game engine in the browser?
    Https://openarena.live/ There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines Or PixiJS for 2D: https://pixijs.com/. - Source: Hacker News / 8 months ago
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What are some alternatives?

When comparing oCanvas and PixiJS, you can also consider the following products

GoJS - GoJS is a JavaScript library for building interactive diagrams on HTML web pages. Build apps with flowcharts, org charts, BPMN, UML, modeling, and other visual graph types.

Three.js - A JavaScript 3D library which makes WebGL simpler.

Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.

Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.

Konva - Konva is 2d Canvas JavaScript framework for drawings shapes, animations, node nesting, layering, filtering, event handling, drag and drop and much more.

p5.js - JS library for creating graphic and interactive experiences