PlayN
PlayN is a cross-platform game development library for Java.
PlayN Alternatives
The best PlayN alternatives based on verified products, community votes, reviews and other factors.
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LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.
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We specialise in game creation tools for a range of devices such as Windows, iOS, Android. With game making tools like GameGuru, AppGameKit, FPS Creator and Dark Basic Professional you can make all types of games.
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Atera’s all-in-one platform enables IT professionals to gain access, visibility, and control over all their networks and devices from anywhere, so they can work smarter and light years faster.
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Lobster is a game programming language.
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Advanced collaborative cross-platform game engine, editor, and development environment. Native integration with Nvidia PhysX, Oculus Rift, Facebook, AdMob, Recast Pathfinding, Bullet Physics. Used to create games such as Lucius and Dungeon Hero.
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The G3D Innovation Engine is a commercial-grade C++ 3D engine available as Open Source (BSD...
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Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
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Feature-packed 2D and 3D open source game engine.
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GDevelop is an open-source game making software designed to be used by everyone.
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Stride is an open-source 3D Game Engine written in C# and released under the MIT License that allows you to build powerful game worlds for free or to generate income.
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The Internet's free and open-source creation toolkit.
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Cocos Creator is more than a efficient, lightweight, free, open-source, cross-platform graphics engine: it's also a platform to create 3D content in real time.
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Adventure Game Studio provides the tools to make your own adventure, for free!
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Maratis is a portable, simple and visual game development tool designed for artists and developers.
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Categories: Game Engine, Game Development, Development
Blogs
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Pack Updates: Popular Fantasy Character Pack, Rosedale Collision Altering Plugin
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GDevelop Workshops at LSU in the Philippines with Rinax
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Cartoon Character Shading with Geometry Nodes
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Investigating SPIR-V for the shader system - Part 1