I think the best way to get started is PlayFab they have a great C++ & Blueprint UE plugin. Source: 4 months ago
I’ve used playfab in the past to good success https://playfab.com/. Source: 12 months ago
Kung gusto mo multiplayer game you can use Azure Playfab: https://playfab.com may "free" tier sila for development. Source: over 1 year ago
Look into Microsoft's Azure PlayFab for something like this. There's a plugin for Unreal, though all of PlayFab's documentation seems to be for C# for Unity. Source: about 2 years ago
This video blog provides a high-level overview of Azure PlayFab and how its services like LiveOps can be used to makes games more engaging for your players. Source: about 2 years ago
This got me thinking so I went looking and from what I can tell it doesn't connect to Steam, but it does attempt to call an API from playfab.com which from a quick google search is a Microsoft game client API. I tried going to playfab.com but that's blocked on my work internet, so likely Melvor can't launch the client without that API call completing successfully. Source: about 2 years ago
PlayFab - Went the furthest Playfab. It's unclear if players can use anonymous login persistently or need to authorize after the first login, and how authentication would work with Oculus' authentication service. They also don't offer subscriptions so we'd need a different solution provider. Costs seem ok. Source: about 2 years ago
Lol what they use isn't cheap at all. They use PlayFab which is used by a lot of different games like Rainbox Six Siege. Pretty sure they didn't pay much at all since its owned by Microsoft. It is the first time they've used this so there are definitely some kinks to work out. Check it out here: https://playfab.com/. It is some pretty cool technology if you're into something like that. Source: over 2 years ago
They use PlayFab to host the servers. It is the same thing that Rainbow Six Siege uses. https://playfab.com/. Source: over 2 years ago
I looked around for the different back-end providers with Unity pluggins and decided to use https://playfab.com/ which comes in handy with a very large free usage for testing + 750 hours of virtual machine per month totally free. I found only 1 training on Udemy (In french) https://www.udemy.com/course/developper-des-jeux-connectes-au-cloud-avec-unity-playfab/ and for the rest I had to rely on documentation, lol. Source: over 2 years ago
Hey, thanks! Two key technologies in the infrastructure that we're using are SpatialOS and Microsoft Azure's Playfab. Source: over 2 years ago
Https://playfab.com is running the multiplayer services. But feel free to join the discord and ask the team more - https://discord.gg/mPh6NGKmk4. Source: over 2 years ago
> I highly recommend this approach if you're developing something like a video game and you need a quick and dirty backend for prototyping. No CMS that I know of (and certainly not Strapi) is designed for prototyping video games... There are purpose-built solutions for that[1]. Strapi and its competitors are for people building static sites and very simple CRUD applications. There are now also mature... - Source: Hacker News / over 2 years ago
The game uses Phaser3. PlayFab and Firebase are used for the backend. - Source: dev.to / almost 3 years ago
Well they advertise azure playfab on the main loading screens, https://playfab.com/ , so 1. Playfab sux; 2. it’s been implemented badly, or; 3. They are mixing its capabilities and using their own legacy tech. Source: almost 3 years ago
Https://playfab.com Cross Network Identity and Data with Multiplayer services listed right below that. There is a Playfab logo at the start of the game if you’re skeptical of usage. Source: almost 3 years ago
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