Since you have C# experience, take this time to learn more about C++ while you continue to look. While yes, it is very easy to write bad code, it's not a huge deal since you just graduated and are just hacking around. Plus there are a lot of helpers these days to make writing bad code a little less likely.A former mentor of mine gifted me "C++ Without Fear" by Brian Overland which I can recommend. It's not too... Source: about 1 month ago
Have you come across openFrameworks (https://openframeworks.cc/) or Cinder (https://libcinder.org/)? Source: about 2 months ago
Let me know if I can help out - also checkout the forum at openframeworks.cc - the people there are very friendly and helpful - especially with people that are completely new to oF... Source: 3 months ago
I mean, https://www.libcinder.org and https://openframeworks.cc have been mainstays of the creative coding industry for a long time now. A Rust take on the problem shouldn't be too surprising. - Source: Hacker News / 3 months ago
OpenFrameworks[0] is quite popular for creative coding even though it's written in C++ - framework is actually pleasant to use. If you want to do some creative coding on both iOS and Android you don't have many options. If you want to use sensors (cameras, microphones, gyroscope, accelerometer, etc) and e.g. Process video stream at 120fps you have even less choices. Sadly OpenFrameworks development seems kind of... - Source: Hacker News / 3 months ago
GlitchiO is a piece of visual generative Pocket Art for mobile phones and tablets that explores the space inside randomness and glitch. It is inspired by the analogue VHS tape noise of damaged video cassettes and dirty playback heads on domestic VCRs. Reimagining this space for contemporary digital media and mobile phones glitchiO is a contemplation and treatise on what it is to hear machines speak in the... Source: 8 months ago
You can look into open frameworks. https://openframeworks.cc/ it is somewhere between a game engine and low level c++ and was my entry into the language. If you really want to make a game. Go for godot or something similar. Source: 8 months ago
No big secret. I'm using openFrameworks for the creation of this 2D world with a custom implementation of a very basic physics engine but there are plenty of libraries you can use to achieve something like this. The simulation is in real time (let's say capped at 60fps) and then I render a video or the frame sequence of the process. SD takes them sequentially as input images for the diffusion process. Source: 8 months ago
How about https://openframeworks.cc/ in C++? Source: 9 months ago
Https://openframeworks.cc/ (<-- highly recommend this) Find the programming environment you want, feel them out. - Source: Hacker News / 10 months ago
I've been in love with OpenFrameworks for several years now. Cross-platform, open-source, free, nicely wraps up everything I want wrapped into simple usable pieces. Source: 11 months ago
Besides the mentioned SDL, SFML etc stuff you could also look into Https://openframeworks.cc/. Source: about 1 year ago
If you're not limited to the web you can use Processing (the ”daddy” of p5.js so to speak) which out of the box has better performance. Further, still you could use openFrameworks which allows for much better performance. Source: about 1 year ago
You might want to look into openFrameworks (C++) Website: https://openframeworks.cc/. Source: about 1 year ago
I have been using OpenFrameworks for 2D games in C++, and it has remained my favorite framework for years. Source: about 1 year ago
Or its C++ cousins openFrameworks and Cinder. Source: about 1 year ago
OpenFramework is a toolkit thought for creative coding, similar to processing but purely C++ oriented (and written). Source: about 1 year ago
A: The EmotiBit firmware is entirely based on Arduino IDE(which is cross platform), so the development environment is the same on Linux, windows or mac. If you are familiar with Arduino, development should be straight forward. EmotiBit software is built on Openframeworks, which is also supported across platforms. We share the EmotiBit software as precompiled binaries for mac and as an installer for Windows. For... Source: about 1 year ago
There's different tools for doing creative code but two popular ones are Processing and openFrameworks. I chose Processing for this series because it's more beginner friendly. - Source: dev.to / over 1 year ago
Or if you prefer C++ and a bit lower level, closer to the graphics libraries, take a look at openFrameworks. Source: over 1 year ago
Depends on what kind of graphics programming you are wanting to do. If you are looking towards like experiential or generative or stuff of that ilk, I'd look at https://libcinder.org or https://openframeworks.cc. Source: over 1 year ago
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