If windows is your target, you can use .hta If Ubuntu is your target, you can use GJS If Mac is your target - well you are going to use something like QT if you need total control or nwjs.io. - Source: Reddit / 7 days ago
BrightSign has pretty good docs that explain this. There are a ton of similarities to running NW.js, so it might make sense to check that out as well (https://nwjs.io/). DM me if you have more questions. My team and I have built a few Node applications for BrightSign players. - Source: Reddit / 14 days ago
I have used this after trying electron. To me it was much easier having everything in one context instead of doing IPC back and forth. - Source: Reddit / 27 days ago
To package the web game into an executable, there are options like Electron, but I prefer NWJS because it creates less bulky executables. - Source: dev.to / 2 months ago
CEFSharp, WebView2, Electron, nwjs.io and other wrappers to hurt native app devs. - Source: Reddit / 4 months ago
Making electron apps that call cli tools is a popular choice these days. Some of us like to watch the world burn and still use nwjs. - Source: Reddit / 5 months ago
As others have said, Tauri is exactly the same sort of tool, sorry if the mention of Rust threw you off! Some more: https://wails.app https://nwjs.io/. - Source: Hacker News / 6 months ago
Games made with web tech can often be "wrapped" as desktop or mobile games, go search for NW.js, Electron), Apache Cordova, for example. As anything in the world, this tech can have downsides, of course. - Source: Reddit / 6 months ago
It's a library that let's you build JS desktop apps: https://nwjs.io/. - Source: Reddit / 7 months ago
On itch.io is guide for me the fix was to download the linux build of nwjs copy all of the files to the crosscode directory (overwrite if asked) then delete the CrossCode executable and rename nw to CrossCode (i'll add here the link to the original guide since it's better). - Source: Reddit / 7 months ago
Https://nwjs.io/ lets you just run node scripts as standalone apps. - Source: Reddit / 7 months ago
Feel free to research the https://nwjs.io/ site and the https://synocommunity.com/ site for an answer to your query. I cant help with this, its not in my area of interest or expertise. - Source: Reddit / 7 months ago
Electron is 'heavy', but this is basically exactly what it was designed for. Electron has alternatives like Neutralinojs, and NWjs. Alternatively, there is Flutter - it's not exactly what you're asking for, but it is very web like, and would be a very strong candidate for this use case. Pick your poison really. - Source: Reddit / 9 months ago
I made a command to run any rpgm game with nwjs you just have to enter the folder trough the terminal and digit nwjs. made in .zshrc but I think that it will work in bash too. before puting this command in your .zshrc or .bashrc download nwjs( https://nwjs.io/ ) create a folder named nwjs on your home directory (~/) and extract the download nwjs in the folder that you created. - Source: Reddit / 9 months ago
Melvor's Steam client is built on NW.js, which renders the webpage at the framerate of your monitor. Webpages aren't cheap to render, and if you have a 144hz monitor, then GPU usage go brrrr. The game also launches with the --disable-raf-throttling --disable-background-timer-throttling flags, which mean that it is always running at full tilt, even when minimized or hidden behind another window. - Source: Reddit / 12 months ago
Look at using https://nwjs.io/ to package it as an installable desktop app with no adds and sell it per seat. You're already getting good advice about support and collaboration tools. - Source: Reddit / about 1 year ago
Try making a completely new project and see if the playtesting issue still occurs. If so, I think the issue is with the nwjs-win-test folder in your RPG Maker install directory. You should be able to fix it by verifying game file integrity (if you're using Steam), or downloading a new nw.js from here and overwriting the files in the nwjs-win-test folder. - Source: Reddit / about 1 year ago
So far the only thing that I see these apps have in common is that they are using webkit Web Engine. Yes even the apps I made, I made them using NW.JS, a framework that allows you to make desktop apps using web programming(HTML+CSS+JavaScript). Basically it has a webview(that also uses webkit engine) that renders the UI. Also my IDE VScode, is built with Electron, which exactly the kind of framework as NW.JS... - Source: Reddit / about 1 year ago
The easiest packaging to the standalone is literally just taking an folder with nwjs and merging it with the folder containing the game (package.json shold have {"main":"index.html"} to instantly open the proper file). - Source: Reddit / over 1 year ago
Even EloctronJS is more popular, I am using [NWJS](https://nwjs.io/) because it is simple and support hiding code (compile code). However, I recently found a solution to hide code in the Electron app ([Bytenote](https://www.reddit.com/r/electronjs/comments/n155qh/compile_your_js_code_new_bytenode_support_for/)). - Source: Hacker News / over 1 year ago
Pgadmin4 is a web app, not a native app. They probably use https://nwjs.io/. - Source: Reddit / over 1 year ago
Do you know an article comparing NW.js to other products?
Suggest a link to a post with product alternatives.