Look at the Laws of UX https://lawsofux.com/en/ , its great information for what you trying to do. - Source: Reddit / 7 months ago
Similar to Growth's psychology section, here's another great set of principles to learn and keep in your back pocket: Https://lawsofux.com/en/. - Source: Reddit / 7 months ago
Have a look through Laws of UX. Although I couldn’t find one for your situation quickly scanning the list, it’s a good resource for when you need to derive decisions from principles/“laws”. - Source: Reddit / 7 months ago
With UIDs, I find them to be primarily aesthically minded - they have some knowledge of the laws of UX a lot of the time by accident through the virtue of applying design best practice, they usually display strong brand awareness, understand the importance of cohesive visual design across the whole platform but are equally comfortable deep diving into the low level detail and know the technical limitations of the... - Source: Reddit / 7 months ago
Study Basic Knowledge: Laws of UX, Usability Heuristics. - Source: Reddit / 7 months ago
Learn design principles (I found this website: https://lawsofux.com/en/). - Source: Reddit / 8 months ago
This translates to how fast users can access and identify important features in your Application like the Call to action Button based on its size and colors and explains why I can't seem to find the unsubscribe button in most Websites. Here is a link to more on the Laws of UX Design. - Source: dev.to / 8 months ago
Some good starting points are Atomic Design by Brad Frost, Laws of UX, 52 Weeks of UX, this whole list of design resources is great as well. But even if you were to google online, there are so many free and great resources that are more than enough to get you started. - Source: Reddit / 9 months ago
Someone pointed out Daily UI. I think you might find https://lawsofux.com/ interesting - it says UX but it has principles that apply to UI and graphic design too. - Source: Reddit / 9 months ago
Https://lawsofux.com/ is a good reference. - Source: Reddit / 10 months ago
Consumers of technology understand the UIs (User Interfaces). UIs are made to be understandable for non-technology people. The UI/UX and HCI fields of study are focused on lowering the barrier to entry for folks wanting to use tech. Underneath the veneer of beautiful UI is code, which 9 times out of 10 is a mess. - Source: dev.to / 10 months ago
Learn the Laws of UX. They come with neat little posters as well that you can print out and hang around your office. Some of these 'laws' are things that you will see daily. - Source: Reddit / 11 months ago
If you accept a quick tip to improve your prototyping, take a look at this: https://lawsofux.com/. - Source: Reddit / 11 months ago
There are certain justifications for design decisions that are rooted in human psychology or UX best practices. Learn them and understand when to apply them to your work (in service of the user goal you want to achieve). A great resource is The Laws of UX. - Source: Reddit / 12 months ago
I reccomend reading https://lawsofux.com/GREAT SITE ( a reddit user posted this link for me) I use it to design my life around it. - Source: Reddit / about 1 year ago
[ ] I also recommend Laws of UX. Another incredible evidence-based resource for design. We will reference this again later when building the product. - Source: Reddit / about 1 year ago
Try to find books to read, there are some good resources out there. Check out https://lawsofux.com/ if you are dealing with UX, but applicable to gfx design as well. - Source: Reddit / about 1 year ago
I keep this Laws of UX guide in my browser shortcuts to reference as I'm designing. You do some of these things instinctively, but others are helpful reminders when you're considering design choices. Tesler's Law- Reduce complexity until it can't be simplified any more. "Is this element necessary to function?" No? Gone... Serial Position Effect - People tend to remember the first and last thing in a sequence. "I'm... - Source: Reddit / about 1 year ago
There's also the website "Laws of UX": "Laws of UX is a collection of best practices that designers can consider when building user interfaces." https://lawsofux.com/. - Source: Reddit / over 1 year ago
Gestalt principles, The Laws of UX, WCAG standards, and Material io (foundational) documentation e.g 8px spacing system, 12 column grid system, typography scale, etc. - Source: Reddit / over 1 year ago
I also recommend this site, 'lawsofux.com' for some fast digestible info on how to approach UX design. - Source: Reddit / over 1 year ago
Do you know an article comparing Laws of UX to other products?
Suggest a link to a post with product alternatives.