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Website | voukoder.org |
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Website | shotcut.org |
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Based on our record, Shotcut should be more popular than Voukoder. It has been mentiond 115 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Beyond that x.264 can give better quality renders though it's CPU-only and will take a while. Render from VEGAS through Voukoder and see if you like it better. I do my final renders this way. Source: 10 months ago
You can still render through Voukoder or use the built-in VEGAS encoders. voukoder.org/. Source: 12 months ago
Personally I'd just render through Voukoder which will likely complete. Try x264 for quality or a GPU-enabled mode (NVENC) if your drivers are new enough to work. Source: 12 months ago
Finally you can render to a number of formats through Voukoder voukoder.org/. Source: about 1 year ago
If you want more consistent loading try NVENC through Voukoder. Expect about a 10% improvement. QSV works well too if you have an iGPU. Source: over 1 year ago
Any good open source video editor for Windows? Top google results include https://www.openshot.org/ and https://shotcut.org/, but both don't have obvious links to the code repositories and it took me a while to find them which is often not a good sign. - Source: Hacker News / 3 months ago
Does anyone know how it compares with Shotcut[1]? It's free, open source, and works on Windows, Mac and Linux. I've been a happy user for a while. [1] https://shotcut.org/. - Source: Hacker News / 4 months ago
Shotcut (to put them together at the same framerate and size). Source: 4 months ago
I used OBS to capture my screen, shotcut to edit the video, and this command to create a gif (Shotcut also supports exporting to a gif, but it seems to take longer to process). - Source: dev.to / 6 months ago
To set the test up, I used OBS, Shotcut, and Excel. As a comparison to Infinite I used H3 MCC and the PC Forge version of H5. Unless otherwise stated, I used a keyboard as an input device in order to reduce the variation between tests, since the analog nature of controller thumb sticks could affect the results. I programmed a keyboard macro to hold A for a period of time, then immediately switch to holding D for a... Source: 7 months ago
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