Based on our record, The Book of Shaders seems to be a lot more popular than Shade - Pro Shader Editor. While we know about 141 links to The Book of Shaders, we've tracked only 1 mention of Shade - Pro Shader Editor. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I just started studying shaders. Thanks to thebookofshaders.com for getting me started. I managed to get a grasp on making moving lines with sin and cos, and that enabled me to make fancy backgrounds for my 2D game. Now I simply wanted to apply a moving sin line to a texture so I could get the classic "gleam" effect for a 2D asset in my game. But this got weird. Source: 7 months ago
Then there is a cool resource I stumbled upon while having the same need as you. It's https://thebookofshaders.com/. Source: 10 months ago
Once you learn Three.js then Master Shaders (https://thebookofshaders.com/) , (https://inspirnathan.com/topics/shaders) and Learn Signed Distance functions (https://iquilezles.org/articles/distfunctions/) which will open to new world (https://www.shadertoy.com/). Source: 10 months ago
Https://thebookofshaders.com/ is the best one! Source: 10 months ago
If you want a from scratch, low-level understanding, https://thebookofshaders.com/ is a good reference. The code there is GLSL, but the general ideas are very similar regardless of the shader language used. Source: 11 months ago
This was my first big project in SwiftUI and focused on using Apple's most modern frameworks. I've been an Apple developer for around 20 years now and have published some other apps on the store, namely Codea and Shade. But this is the first game I've worked on in a while and it has been a lot of fun. Source: about 2 years ago
Shadertoy - Build shaders, share them, and learn from the best community.
Shader Editor - Android app to create GLSL shaders and use them as live wallpaper
SHADERed - Lightweight, full-featured desktop tool for creating and testing HLSL and GLSL shaders
KodeLife - Real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad.
GLSL Sandbox - An online GSGL Shader Gallery and live development tool.
Shdr - Shdr is an online ESSL (GLSL) shader editor, viewer and validator powered by WebGL.