Software Alternatives & Reviews

The Book of Shaders VS Processing

Compare The Book of Shaders VS Processing and see what are their differences

The Book of Shaders logo The Book of Shaders

Extensive guide through fragment shaders with live coding examples

Processing logo Processing

C++ and Java programming at the speed of thought.
  • The Book of Shaders Landing page
    Landing page //
    2023-01-05
  • Processing Landing page
    Landing page //
    2023-06-12

We recommend LibHunt Processing for discovery and comparisons of trending Processing projects.

The Book of Shaders

Categories
  • 3D
  • Interactive Exhibits
  • VJ
  • Prototyping Tools
Website thebookofshaders.com
Details $

Processing

Categories
  • 3D
  • VJ
  • Interactive Exhibits
  • Prototyping Tools
Website processing.org
Details $

The Book of Shaders videos

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Processing videos

Processing - Kickstarter Board Game Review

More videos:

  • Review - Processing or p5.js? My opinions
  • Review - Processing: A Game of Serving Humanity Review

Category Popularity

0-100% (relative to The Book of Shaders and Processing)
3D
16 16%
84% 84
VJ
28 28%
72% 72
Interactive Exhibits
34 34%
66% 66
Javascript UI Libraries
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, Processing should be more popular than The Book of Shaders. It has been mentiond 333 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

The Book of Shaders mentions (141)

  • Shader Question + Godot Upgrade Question
    I just started studying shaders. Thanks to thebookofshaders.com for getting me started. I managed to get a grasp on making moving lines with sin and cos, and that enabled me to make fancy backgrounds for my 2D game. Now I simply wanted to apply a moving sin line to a texture so I could get the classic "gleam" effect for a 2D asset in my game. But this got weird. Source: 6 months ago
  • Good resource for learning about shaders, texturing and the math behind it in general?
    Then there is a cool resource I stumbled upon while having the same need as you. It's https://thebookofshaders.com/. Source: 10 months ago
  • Graphics on the Web
    Once you learn Three.js then Master Shaders (https://thebookofshaders.com/) , (https://inspirnathan.com/topics/shaders) and Learn Signed Distance functions (https://iquilezles.org/articles/distfunctions/) which will open to new world (https://www.shadertoy.com/). Source: 10 months ago
  • I just like coding flowers (hashtag shader, hashtag GLSL, link to the code in tread)
    Https://thebookofshaders.com/ is the best one! Source: 10 months ago
  • Shader References
    If you want a from scratch, low-level understanding, https://thebookofshaders.com/ is a good reference. The code there is GLSL, but the general ideas are very similar regardless of the shader language used. Source: 11 months ago
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Processing mentions (333)

  • Our tools shape our selves
    Reply I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project. Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more... - Source: Hacker News / 18 days ago
  • Let's compile like it's 1992
    Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment. [0] https://processing.org/. - Source: Hacker News / about 2 months ago
  • Penrose – Penrose
    Processing? https://processing.org/ Or do you specifically mean mathematical diagrams and a DSL specifically for that? - Source: Hacker News / 3 months ago
  • Program a "Weakest link" for myself IRL game
    I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code). Source: 4 months ago
  • Turbo Pascal Turns 40
    Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days. It was... - Source: Hacker News / 5 months ago
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What are some alternatives?

When comparing The Book of Shaders and Processing, you can also consider the following products

Shadertoy - Build shaders, share them, and learn from the best community.

p5.js - JS library for creating graphic and interactive experiences

Shader Editor - Android app to create GLSL shaders and use them as live wallpaper

TouchDesigner - TouchDesigner is a visual development platform that equips you with the tools you need to create stunning realtime projects and rich user experiences.

SHADERed - Lightweight, full-featured desktop tool for creating and testing HLSL and GLSL shaders

Pure Data - Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical...