Software Alternatives & Reviews

Steamworks VS DarkRift Networking

Compare Steamworks VS DarkRift Networking and see what are their differences

Steamworks logo Steamworks

Steamworks is a set of tools and services that help game developers and publishers build their games and get the most out of distributing on Steam.

DarkRift Networking logo DarkRift Networking

DarkRift Networking is a fast, flexible and superpowered networking solution for .NET and Unity.
  • Steamworks Landing page
    Landing page //
    2022-04-24
  • DarkRift Networking Landing page
    Landing page //
    2022-07-16

Steamworks videos

SteamWorks MADchester Review

DarkRift Networking videos

My First DarkRift Plugin | DarkRift Networking 2

More videos:

  • Review - DarkRift Networking 2 Unity Game

Category Popularity

0-100% (relative to Steamworks and DarkRift Networking)
Developer Tools
68 68%
32% 32
Game Engine
80 80%
20% 20
Game Development
59 59%
41% 41
App Development
56 56%
44% 44

User comments

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Social recommendations and mentions

Based on our record, Steamworks seems to be a lot more popular than DarkRift Networking. While we know about 27 links to Steamworks, we've tracked only 1 mention of DarkRift Networking. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Steamworks mentions (27)

  • 🤔How do I find out the system requirements for my game (built with Unreal)? 👉 STEAMWORKS Onboarding 👈
    Then that can be done on partner.steamgames.com -> Edit Store Page -> Basic Info tab -> Supported Platforms section. You don't have to put any requirements for the sound card btw. Source: 12 months ago
  • [HELP] Is there a way to find name_id by market_hash_name?
    I also tried this weird thing partner.steamgames.com. I thought that it is possible to find name_id by classid but it doesn't work. Source: about 1 year ago
  • Releasing a Web game onto Steam
    Go to https://partner.steamgames.com/ and Join steamworks. You can reuse your Steam gamer account or create a new one. - Source: dev.to / over 1 year ago
  • Would anyone want to join my tiny visual novel studio?
    I can give you a hand, however. Here's how to get your game added to Steam, PlayStation, and Nintendo. Source: over 1 year ago
  • TIL Tim Sweeney, Epic Games CEO originally wrote 90% of the code for the first Unreal Game Engine and has since used his fortune to protect more than 50,000 acres of forests for conservation purposes
    Steamworks offers loads of functionality that developers can leverage to use in their products. Yeah, it's "industry standard", but it's kind of weird to act like it's just a place to list your games. Source: over 1 year ago
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DarkRift Networking mentions (1)

  • Darkrift website down?
    I'm working on a project that uses the Darkrift library for multiplayer (someone else's code that I might be taking over). I want to learn more about how Darkrift works but the website everyone points to (darkriftnetworking.com) is down. Is this just a temporary thing or has it been like that for ages? Source: 9 months ago

What are some alternatives?

When comparing Steamworks and DarkRift Networking, you can also consider the following products

Photon Engine - Independent networking engine and multiplayer platform.

Unity Multiplayer - Create real-time, networked games.

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

SmartFoxServer - Massive multiplayer platform

Colyseus - Multiplayer Game Server for Node.js. Focus on the gameplay instead of networking.