Software Alternatives & Reviews

SocketWeaver VS Steamworks

Compare SocketWeaver VS Steamworks and see what are their differences

SocketWeaver logo SocketWeaver

Multiplayer gaming cloud designed for Unity game developers

Steamworks logo Steamworks

Steamworks is a set of tools and services that help game developers and publishers build their games and get the most out of distributing on Steam.
  • SocketWeaver Landing page
    Landing page //
    2023-09-29
  • Steamworks Landing page
    Landing page //
    2022-04-24

SocketWeaver

Categories
  • Game Development
  • Developer Tools
  • Game Engine
  • App Development
Website socketweaver.com
Pricing URL Official SocketWeaver Pricing

Steamworks

Categories
  • Developer Tools
  • App Development
  • Game Development
  • Game Engine
Website partner.steamgames.com
Pricing URL Official Steamworks Pricing

SocketWeaver videos

SocketWeaver quick start guide

Steamworks videos

SteamWorks MADchester Review

Category Popularity

0-100% (relative to SocketWeaver and Steamworks)
Game Development
48 48%
52% 52
Developer Tools
32 32%
68% 68
Game Engine
31 31%
69% 69
App Development
43 43%
57% 57

User comments

Share your experience with using SocketWeaver and Steamworks. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, Steamworks seems to be more popular. It has been mentiond 27 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

SocketWeaver mentions (0)

We have not tracked any mentions of SocketWeaver yet. Tracking of SocketWeaver recommendations started around Mar 2021.

Steamworks mentions (27)

  • 🤔How do I find out the system requirements for my game (built with Unreal)? 👉 STEAMWORKS Onboarding 👈
    Then that can be done on partner.steamgames.com -> Edit Store Page -> Basic Info tab -> Supported Platforms section. You don't have to put any requirements for the sound card btw. Source: 11 months ago
  • [HELP] Is there a way to find name_id by market_hash_name?
    I also tried this weird thing partner.steamgames.com. I thought that it is possible to find name_id by classid but it doesn't work. Source: about 1 year ago
  • Releasing a Web game onto Steam
    Go to https://partner.steamgames.com/ and Join steamworks. You can reuse your Steam gamer account or create a new one. - Source: dev.to / about 1 year ago
  • Would anyone want to join my tiny visual novel studio?
    I can give you a hand, however. Here's how to get your game added to Steam, PlayStation, and Nintendo. Source: over 1 year ago
  • TIL Tim Sweeney, Epic Games CEO originally wrote 90% of the code for the first Unreal Game Engine and has since used his fortune to protect more than 50,000 acres of forests for conservation purposes
    Steamworks offers loads of functionality that developers can leverage to use in their products. Yeah, it's "industry standard", but it's kind of weird to act like it's just a place to list your games. Source: over 1 year ago
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What are some alternatives?

When comparing SocketWeaver and Steamworks, you can also consider the following products

Photon Engine - Independent networking engine and multiplayer platform.

Unity Multiplayer - Create real-time, networked games.

SmartFoxServer - Massive multiplayer platform

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

Colyseus - Multiplayer Game Server for Node.js. Focus on the gameplay instead of networking.