Based on our record, SocketCluster should be more popular than SignalR. It has been mentiond 7 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I wrote an async/await stream library for JavaScript/Node.js which supports backpressure management. It's heavily tested and used as part of SocketCluster (pub/sub SDK) https://socketcluster.io/. - Source: Hacker News / about 1 month ago
If redis doesn't satisfy your requirements or you're unable to make it work using adaptor, SocketCluster is a great package for this https://socketcluster.io/. Source: 10 months ago
Interesting how this feature set is pretty much exactly the same as offered by SocketCluster https://socketcluster.io/. - Source: Hacker News / about 1 year ago
This resonates with me 100%. Every bit of unhappiness I've felt in my career so far has been caused by a bad manager. The main issue for me has been the final point you mentioned about "Imposed artificial limitations" - I cannot tell you the number of times that I've been forced to use an inefficient tool or do something in a sub-optimal or downright incorrect way (knowing that it would have to be re-written... - Source: Hacker News / over 1 year ago
The two best lightweight solutions I have worked with are SocketCluster and NATS. SocketCluster is used to build out a custom backend that scales very well. NATS would be used as a central pub/sub system. If you need queueing, you'll need to add additional services like Redis. Source: almost 2 years ago
Blazor Server basically has the server remote control puppet everything on the client through SignalR. Source: 10 months ago
SignalR is a layer over websockets, and is available for python. Source: about 1 year ago
Since Go is a pretty simple game and not very graphic intensive, a simple approach would be to use SignalR on ASP.NET, where the server maintains the game board state and just sends minimal messages (for example, piece X moved to location Y, and whose turn it is now) to each player after their respective move in turn. Source: about 1 year ago
SignalR and Pinia for real-time stat updates in the dashboard UI. Source: about 1 year ago
Socket.io - Realtime application framework (Node.JS server)
Pusher - Pusher is a hosted API for quickly, easily and securely adding scalable realtime functionality via WebSockets to web and mobile apps.
Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.
PubNub - PubNub is a real-time messaging system for web and mobile apps that can handle API for all platforms and push messages to any device anywhere in the world in a fraction of a second without having to worry about proxies, firewalls or mobile drop-offs.
Faye - Simple pub/sub messaging for the web
NATS - NATS.io is an open source messaging system for cloud native applications, IoT messaging, Edge, and microservices architectures.