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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than Shoelace.css. It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Dashboards, tabs, trees, ... Usually require at least some JavaScript to work properly. For some components, you may be able to use hacks around that. But I would generally not recommend that outside of experimentation. So a pure CSS framework is not going to work. It seems that you are not using a frontend framework like Vue.js. So I would recommend a library using web components for the interactivity. One good... - Source: Hacker News / 4 months ago
Can webcomponents be trivially used with HTMX? Like for example: https://shoelace.style/. - Source: Hacker News / 5 months ago
I created a simple example with a bunch of Shoelace components where they are being lazy-loaded from a CDN. I loaded the components this way to show worst-case-scenario loading performance. As you can see, it still loads quite quickly. - Source: dev.to / 6 months ago
A recent example of this was when I was helping a team get up and running with Shoelace in a Next.js application. Shoelace provides react wrappers, but they were throwing an error when Next.js tried to server-side render them. Fortunately, Shoelace ships their CEM, so I was able to use it to generate new wrappers that were SSR-safe. - Source: dev.to / 7 months ago
I've yet to see this go wrong in practice. The kinds of components that are worth publishing as web components are often large, non-trivial components. Eg media libraries, emoji pickers (like the one made by this article's author), chatbox interfaces, and so on. They are the kinds of things you only have a limited number of on your page. If a component is small and focused in scope, it's likely either written in... - Source: Hacker News / 8 months ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 1 month ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
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