Based on our record, Shadertoy seems to be more popular. It has been mentiond 28 times since March 2021. We are tracking product recommendations and mentions on Reddit, HackerNews and some other platforms. They can help you identify which product is more popular and what people think of it.
Shadertoy.com has some opensrce examples on the core ideas, and youtube videos explain the concept of wolfenstein.perspective. - Source: Reddit / 4 days ago
Also check out shadertoy.com which lets you create and share GLSL shaders and "demos". If you decide you want to learn to make shaders, be sure to check out https://thebookofshaders.com/ for free guided / interactive learning. - Source: Reddit / 16 days ago
I think what you described is just the nature of this method. There usually is a limit on how many steps you take along the ray and on how close to the object you test. I think for this scene I had it set up to something like 100 and 0.0001. You can check shadertoy.com for reference on ray marching. But in general you are right. For simple scenes with planes and spheres it is far less efficient than ray tracing.... - Source: Reddit / 21 days ago
Yes, and you could become a very good effects programmer if you were to take this route. When people see Animation in a sentence with Unity they're going to think "Character Animation". The resource you provided is something more closely related to shader programming (check out ShaderToy). Any time you see abstract or detailed effects it's usually done with in a shader programming language. Shaders programs are... - Source: Reddit / 29 days ago
I've been writing a program to streamline my ability to turn shader programs into seamless loops for my music. Feel free to check out my insta to see if you like my style, or Shadertoy to see the kind of graphics my program can accommodate. If you're looking for something relatively cheap in effort that most artists won't even be capable of replicating get @ me. - Source: Reddit / about 1 month ago
SHADERed - Lightweight, full-featured desktop tool for creating and testing HLSL and GLSL shaders
KodeLife - Real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad.
The Book of Shaders - Extensive guide through fragment shaders with live coding examples
Shade - Pro Shader Editor - Create shaders on iPad or iPhone with a full-featured node based interface.
GLSL Sandbox - An online GSGL Shader Gallery and live development tool.
ShaderWorkshop - Qt based, interactive GLSL fragment shader editor