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Website | relume.io |
Pricing URL | Official Relume Library Pricing |
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Website | github.com |
Pricing URL | - |
Relume Library might be a bit more popular than Pixi.js. We know about 5 links to it since March 2021 and only 4 links to Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Would anyone find a library of unstyled tailwind layouts useful? Like Relume (https://library.relume.io/) does for Webflow? Source: 10 months ago
We use Webflow to build and tools like https://library.relume.io/ or https://www.flowbase.co/ as templates. Source: over 1 year ago
Check it out here. It‘s a class naming and organizational system from the guys at Finsweet. Other popular services like Relume Library are built on it as well. Source: over 1 year ago
All these projects took me like 2-5 sometimes 7hrs in designing but Development was quite easier with the help of Relume Library :)). Source: over 1 year ago
7-10 days (including design and development) (4-5 hrs each day) but If we use relume library the time becomes relatively shorter but still designing in figma takes more time. Source: over 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: 11 months ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: over 2 years ago
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