Based on our record, Processing seems to be a lot more popular than Houdini. While we know about 333 links to Processing, we've tracked only 4 mentions of Houdini. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Reply I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project. Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more... - Source: Hacker News / 22 days ago
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment. [0] https://processing.org/. - Source: Hacker News / about 2 months ago
Processing? https://processing.org/ Or do you specifically mean mathematical diagrams and a DSL specifically for that? - Source: Hacker News / 3 months ago
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code). Source: 5 months ago
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days. It was... - Source: Hacker News / 5 months ago
Otherwise, Unity (3D) has tutorials for Unity, Houdini (vfx) has tutorials on their site (sidefx.com). Blender (3D) has a good community on reddit. For 2D animation the book "The Animator’s Survival Kit" is a common book people read in this reddit. Also lots of youtube tutorials. Search for whatever you want to learn ("how to paint grass in photoshop", "how to use animation in Blender", "how to animate... Source: over 1 year ago
Houdini is (a little) hard to learn, so the best you can do is focus on one area at the same time: Modeling, Vellum, Fluids, Particles, KineFx ... You can find a lot of free tutorials on sidefx.com. Source: almost 2 years ago
It sounds like you would need a lot of procedural geometry, which is done best with Houdini. But it does not do interactive web. Source: almost 2 years ago
I also checked my license status from sidefx.com and it said everything was correct, but of course now I cant even login to the website and it just throws me a 500 Error Code when I login, asking me to login again. Ive emailed support but figured I might check here too while I'm at it. Source: about 3 years ago
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