Pixi.js might be a bit more popular than Popmotion. We know about 5 links to it since March 2021 and only 5 links to Popmotion. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Popmotion prioritizes simplicity and ease of use in its design. Written in TypeScript and compatible with any API that accepts numerical input, it offers a straightforward API and supports major browsers. Popmotion's architecture powers animations in Framer Motion and can be extended through plugins. - Source: dev.to / about 1 month ago
Popmotion: A functional, flexible JavaScript motion library. - Source: dev.to / about 2 months ago
Popmotion is a JavaScript animation library that supports keyframes, spring, and inertia animations. Install PopMotion dependencies by running the following command:. - Source: dev.to / over 1 year ago
And if you want to dig deeper check out Popmotion which is the animation engine behind Framer Motion. Source: about 2 years ago
People saying any non-canvas alternatives don't know what they're talking about. You can achieve native animations like this using something like React Spring https://react-spring.io/ or Popmotion https://popmotion.io/ (this is what powers Framer Motion https://www.framer.com/motion/). Source: over 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 22 days ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
GSAP - GSAP (GreenSock Animation Platform) is a suite of JavaScript tools for high-performance animations that work in all major browsers.
Anime.js - Lightweight JavaScript animation library
p5.js - JS library for creating graphic and interactive experiences
Animate.css - Animate.css is a cross-browser library of CSS animations.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Velocity.js - Velocity is a JavaScipt animation engine.