Software Alternatives & Reviews

PaperWM VS Babylon.js

Compare PaperWM VS Babylon.js and see what are their differences

PaperWM logo PaperWM

Tiled scrollable window management for Gnome Shell - paperwm/PaperWM

Babylon.js logo Babylon.js

A complete JavaScript framework for building 3D games with HTML5, WebGL and Web Audio
  • PaperWM Landing page
    Landing page //
    2023-10-11
  • Babylon.js Landing page
    Landing page //
    2023-04-30

PaperWM videos

GNOME 3.34 - PaperWM: bugged but super fun to watch!!

Babylon.js videos

Learn the Basics of Babylon.js in 35 MINUTES

Category Popularity

0-100% (relative to PaperWM and Babylon.js)
Window Manager
100 100%
0% 0
Game Development
0 0%
100% 100
Linux
100 100%
0% 0
Game Engine
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, Babylon.js should be more popular than PaperWM. It has been mentiond 6 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

PaperWM mentions (1)

  • Komorebi (a tiling window manager for Windows) v0.1.9 is out!
    I presumes this is probably out of the scope, but curious if there's interest to implement tiled scrolling behavior (https://github.com/paperwm/paperwm). I liked paperwm a lot, but couldn't find anything similar on Windows or else. Source: almost 2 years ago

Babylon.js mentions (6)

  • [AskJS] Is it advisable to use Unity to develop games using JavaScript?
    Take a look at babylonjs.com it's a full game engine javascript/typescript with lots of great tutorials. Electron + babylonjs for a standalone installable game if you like, otherwise web distribution is great. Source: about 1 year ago
  • Loading maps and other elements in html5
    Most game engines translate very poorly to the web. Use a game engine specifically made for the web instead. For example babylon.js. Source: over 1 year ago
  • Made a WebGL gallery to show off some shaders and my new song. Built w/ Babylon.js
    All in all it's taken me three years to build this haha. But I actually built the tool itself that others can use to build galleries like this. My dream is for non-technical people to be able to make this kind of stuff. That tool is called Frame (learn.framevr.io) and it's built with babylon.js. These shaders shown here can also be coded from scratch (not easy) or built with a tool from babylon.js called the Node... Source: almost 2 years ago
  • Game engine for a 3D multiplayer browser game
    BabylonJS (https://babylonjs.com/, free): powerful, less close to the metal, used by famous companies for famous games (https://www.babylonjs.com/games/). Source: over 2 years ago
  • Resizing a Godot HTML5 game to fit screens such as mobile.
    I don't know your programming and web developing skills but another option would be using a web rendering engine like Pixie or Babylon. Then you can use html/css combined with the provided browser api's to handle your ui and user input. Source: over 2 years ago
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What are some alternatives?

When comparing PaperWM and Babylon.js, you can also consider the following products

i3 - A dynamic tiling window manager designed for X11, inspired by wmii, and written in C.

PlayCanvas - PlayCanvas is an open-source game engine built on WebGL and WebVR.

i3-gaps - i3-gaps is a fork of i3wm, a tiling window manager for X11.

Godot Engine - Feature-packed 2D and 3D open source game engine.

Xmonad - xmonad is a dynamically tiling X11 window manager that is written and configured in Haskell.

Tombstone Engine - A direct successor to the C4 engine.