Based on our record, OpenLayers should be more popular than Pixi.js. It has been mentiond 28 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You probably know this, but in Google Maps at least, you can use browser zoom (ctrl/cmd +/-) to change the size of labels without zooming into the actual map. ------ Speaking of maps, I got to work a fun zoom project a few years ago: https://map.fieldmuseum.org/ We used https://openlayers.org/ and thought long and hard about how to best handle zooming and variable levels of information density & visual hierarchy.... - Source: Hacker News / 10 days ago
In order to display the GeoJSON features on a map, we will use OpenLayers, which is a very powerful open-source mapping library that is also very simple to use. - Source: dev.to / about 2 months ago
OpenLayers is a modular, high-performance library designed for displaying and interacting with maps and geospatial data. It is a free, open-source JS library released under the 2-Clause BSD License, facilitating the creation of interactive and feature-rich web maps. - Source: dev.to / 2 months ago
For web maps I'd strongly recommend using OpenLayers. While it's less convenient to get started with compared to the alternatives it's also much more feature-complete and you'll likely hit a ceiling in terms of functionality much later than you would with the others. Source: 11 months ago
Tought this was about https://openlayers.org/, got confused for a moment. - Source: Hacker News / 12 months ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 22 days ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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