Software Alternatives & Reviews

KodeLife VS The Book of Shaders

Compare KodeLife VS The Book of Shaders and see what are their differences

KodeLife logo KodeLife

Real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad.

The Book of Shaders logo The Book of Shaders

Extensive guide through fragment shaders with live coding examples
  • KodeLife Landing page
    Landing page //
    2020-03-23
  • The Book of Shaders Landing page
    Landing page //
    2023-01-05

KodeLife

Categories
  • 3D
  • VJ
  • Interactive Exhibits
  • Prototyping Tools
Website hexler.net
Details $-

The Book of Shaders

Categories
  • 3D
  • Interactive Exhibits
  • VJ
  • Prototyping Tools
Website thebookofshaders.com
Details $

Category Popularity

0-100% (relative to KodeLife and The Book of Shaders)
VJ
46 46%
54% 54
3D
38 38%
62% 62
Interactive Exhibits
46 46%
54% 54
Prototyping Tools
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, The Book of Shaders seems to be a lot more popular than KodeLife. While we know about 141 links to The Book of Shaders, we've tracked only 1 mention of KodeLife. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

KodeLife mentions (1)

  • Droste shader with video texture
    I'm not entirely sure myself, but if you'd like there's kodelife which can take custom images/videos, supports shadertoy project uniforms as well so you can just paste it in as-is with no trouble. Source: about 3 years ago

The Book of Shaders mentions (141)

  • Shader Question + Godot Upgrade Question
    I just started studying shaders. Thanks to thebookofshaders.com for getting me started. I managed to get a grasp on making moving lines with sin and cos, and that enabled me to make fancy backgrounds for my 2D game. Now I simply wanted to apply a moving sin line to a texture so I could get the classic "gleam" effect for a 2D asset in my game. But this got weird. Source: 6 months ago
  • Good resource for learning about shaders, texturing and the math behind it in general?
    Then there is a cool resource I stumbled upon while having the same need as you. It's https://thebookofshaders.com/. Source: 9 months ago
  • Graphics on the Web
    Once you learn Three.js then Master Shaders (https://thebookofshaders.com/) , (https://inspirnathan.com/topics/shaders) and Learn Signed Distance functions (https://iquilezles.org/articles/distfunctions/) which will open to new world (https://www.shadertoy.com/). Source: 10 months ago
  • I just like coding flowers (hashtag shader, hashtag GLSL, link to the code in tread)
    Https://thebookofshaders.com/ is the best one! Source: 10 months ago
  • Shader References
    If you want a from scratch, low-level understanding, https://thebookofshaders.com/ is a good reference. The code there is GLSL, but the general ideas are very similar regardless of the shader language used. Source: 11 months ago
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What are some alternatives?

When comparing KodeLife and The Book of Shaders, you can also consider the following products

Shadertoy - Build shaders, share them, and learn from the best community.

Shader Editor - Android app to create GLSL shaders and use them as live wallpaper

SHADERed - Lightweight, full-featured desktop tool for creating and testing HLSL and GLSL shaders

GLSL Sandbox - An online GSGL Shader Gallery and live development tool.

Shade - Pro Shader Editor - Create shaders on iPad or iPhone with a full-featured node based interface.

Shdr - Shdr is an online ESSL (GLSL) shader editor, viewer and validator powered by WebGL.