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Website | glfw.org |
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Website | developer.apple.com |
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Based on our record, Metal seems to be a lot more popular than GLFW. While we know about 38 links to Metal, we've tracked only 1 mention of GLFW. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I'm on Arch linux, so I runned sudo pacman -S glfw-x11 to get GLFW. I started vscode and copied the boiler plate code from glfw.org and then I tried to run it but I got a bunch of linking/definition (?) errors. Source: almost 3 years ago
MetalFX Upscaling Render complex scenes in less time per frame with high-performance upscaling and anti-aliasing. This year, MetalFX Upscaling supports more devices with improved quality and increased scaling. https://developer.apple.com/metal/. Source: 7 months ago
I suspect they are trying to compete in the console market without having a console per se. AFAIK the iPhone 15 Pro has 1/3rd of the TFLOPs of the Playstation 5. They also have a smooth TV-connectivity system. Most people who have consoles in the US already have an iPhone in their pocket. Now you just need a controller, some kind of dock for the phone, and pay off a lot of devs to make games for the platform to... - Source: Hacker News / 7 months ago
Hmm, I don't think that's how they have presented it from watching all the WWDC videos. From the link I sent (https://developer.apple.com/metal/) it's also in a different header. But this is probably kind of a pointless semantics argument haha. Maybe internally Apple can't agree on this anyway. Source: 10 months ago
Barring 3D games, this is perhaps one of the heavier apps that run on a phone. The model takes up about 2.2GB of memory, which is more than half of the memory on most iPhones (except the 12, 13 Pro Maxes and 14 series). Also LLM inference is surprisingly light on the CPU, but quite GPU intensive (because the iOS app uses Metal). So I guess the analogy of games is quite apt. Source: 10 months ago
Https://developer.apple.com/metal/ find any mention of WINE, crossover, or even just 'open source'? Source: 11 months ago
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
raylib - Cross-platform, open-source game development library in C.
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
WebGL - WebGL is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser.
Microsoft DirectX - Describes how to obtain the latest version of DirectX to enable games and multimedia applications on your system.