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Based on our record, Pastebin.com seems to be a lot more popular than EnTT. While we know about 2057 links to Pastebin.com, we've tracked only 32 mentions of EnTT. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 1 year ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / almost 2 years ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / almost 2 years ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: almost 2 years ago
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: about 2 years ago
Pastebins make me nostalgic. I’m told they existed well before the web in the IRC days. The first notable one I remember, Pastebin.com, was created in 2002 by Paul Dixon, introducing features like syntax highlighting and private pastes. Believe it or not, it’s still going strong today. The latest incarnation I remember using recently was PostBin (clever: Pastebin for Webhooks). It made testing “web callbacks”... - Source: dev.to / about 1 year ago
When you get something started feel free to put your code on pastebin.com or gist.github.com and share a link for feedback/help. Source: over 1 year ago
Either use pastebin or Github for formatting and paste a link. Source: over 1 year ago
You'll have to use a site like https://pastebin.com/ so I can see it too. My guess is that you did not install the mod I linked or that you haven't succesfully followed my steps. Start again from the beginning. Source: over 1 year ago
Pastebin.com was still reliable last time I tried it. Source: over 1 year ago
Flecs - Multi-threaded Entity Component System written for C89 & C99
GitHub - Originally founded as a project to simplify sharing code, GitHub has grown into an application used by over a million people to store over two million code repositories, making GitHub the largest code host in the world.
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
GitHub Gist - Gist is a simple way to share snippets and pastes with others.
Entitas - Entity Component System Framework for C# and Unity
CodePen - A front end web development playground.