XInput might be a bit more popular than AudioKit. We know about 3 links to it since March 2021 and only 3 links to AudioKit. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only). Source: over 2 years ago
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation. Source: over 2 years ago
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself. Source: almost 3 years ago
DirectInput dates back to the Win9x days, and the current implementation dates back to the WinXP days. It's officially deprecated by Microsoft, which basically means "stop using it for new development." Its replacements are XInput (the Xbox controller API) and a similar API called Windows.Gaming.Input, intended for UWP applications. Source: over 1 year ago
For those unfamiliar with the XInput standard https://learn.microsoft.com/en-us/windows/win32/xinput/xinput-and-directinput. Source: over 1 year ago
I have experience making Teensy joysticks, so the hardware/firmware side is covered. I'm happy to hear DirectInput is still being used contrary to MS advice https://docs.microsoft.com/en-us/windows/win32/xinput/xinput-and-directinput Https://github.com/redragonx/can2rNET provides the interface to wheelchair control system. Source: over 2 years ago
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