Software Alternatives & Reviews

AudioKit VS XInput

Compare AudioKit VS XInput and see what are their differences

AudioKit logo AudioKit

Audio synthesis, processing, and analysis tool.

XInput logo XInput

XInput is an API that allows applications to receive input from the Xbox Controller for Windows.
  • AudioKit Landing page
    Landing page //
    2022-12-28
  • XInput Landing page
    Landing page //
    2023-02-27

AudioKit videos

AudioKit Pro AR-909 iOS Limited Edition App Review

More videos:

  • Review - AudioKit Pro - HOUSE: Mark 1 iOS app review
  • Review - Audiokit AudioTune Review:iOS tuner that works!?

XInput videos

Redgear Pro Wireless Gamepad | Review after 1 yr | Best Controller | Xinput vs Direct Input

More videos:

  • Review - Razer Raiju Review - Best PS4 and PC Xinput Controller?
  • Review - Steelseries Stratus XL for Windows and Android Bluetooth Game Controller Review - Supports Xinput

Category Popularity

0-100% (relative to AudioKit and XInput)
Development Tools
100 100%
0% 0
Game Development
0 0%
100% 100
Entertainment Vertical Software
Game Engine
0 0%
100% 100

User comments

Share your experience with using AudioKit and XInput. For example, how are they different and which one is better?
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Social recommendations and mentions

XInput might be a bit more popular than AudioKit. We know about 3 links to it since March 2021 and only 3 links to AudioKit. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

AudioKit mentions (3)

  • I spent the xmas break learning how to make my own plugins
    It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only). Source: over 2 years ago
  • How to make something like audacity in IOS?
    You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation. Source: over 2 years ago
  • Best way to consume CMake based C lib in Swift for iOs/desktop
    I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself. Source: almost 3 years ago

XInput mentions (3)

  • what is your unpopular opinion regarding simracing?
    DirectInput dates back to the Win9x days, and the current implementation dates back to the WinXP days. It's officially deprecated by Microsoft, which basically means "stop using it for new development." Its replacements are XInput (the Xbox controller API) and a similar API called Windows.Gaming.Input, intended for UWP applications. Source: over 1 year ago
  • Looking for steering wheels that uses XInput on PC?
    For those unfamiliar with the XInput standard https://learn.microsoft.com/en-us/windows/win32/xinput/xinput-and-directinput. Source: over 1 year ago
  • odd wheel base hardware
    I have experience making Teensy joysticks, so the hardware/firmware side is covered. I'm happy to hear DirectInput is still being used contrary to MS advice https://docs.microsoft.com/en-us/windows/win32/xinput/xinput-and-directinput Https://github.com/redragonx/can2rNET provides the interface to wheelchair control system. Source: over 2 years ago

What are some alternatives?

When comparing AudioKit and XInput, you can also consider the following products

JUCE - JUCE is a wide-ranging C++ class library for building rich cross-platform applications and plugins...

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deltaDNA - deltaDNA is a real-time game analytics and marketing platform.

BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.

SyncOnSet - Script breakdowns, inventory tracking, photo management, and more.

GameAnalytics - Free n' Fast Game Analytics