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Extensive guide through fragment shaders with live coding examplesPricing:
- Open Source
#3D #Interactive Exhibits #VJ 141 social mentions
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Build shaders, share them, and learn from the best community.
You can write the code in any text editor, altough IDEs with GLSL support can help making some basic error checks and colors. To run it you need a runtime environment that supports GLSL, for example Processing, Touch Designer, Atom with a plugin, VS Code with a plugin, or use one of the websites like shadertoy.com or the editor from Book of Shaders, more info here https://thebookofshaders.com/04/.
#3D #Interactive Exhibits #VJ 58 social mentions