Software Alternatives & Reviews

Resources for someone who'd like to have fun with graphics programming without going through drudge work

Shadertoy Dear ImGui Processing OpenFrameworks
  1. Build shaders, share them, and learn from the best community.

    #3D #Interactive Exhibits #VJ 58 social mentions

  2. Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

    #IDE #Game Engine #Text Editors 156 social mentions

  3. C++ and Java programming at the speed of thought.
    Pricing:
    • Open Source
    Processing.org has one of the easiest to use graphics programming environments. It's a simplified wrapper around Java and, for good or for ill, hides all the opengl calls behind its own graphics calls. It's easy to use vertex and fragment shaders, but beyond that you have to go under the covers and deal with jogl directly. Or you can use its p5.js javascript mode as a wrapper around webgl. In either case it's dead-easy to use for simple toy projects, e.g. Like this (see the full code in the comments).

    #3D #VJ #Interactive Exhibits 333 social mentions

  4. openFrameworks
    Pricing:
    • Open Source
    Or if you prefer C++ and a bit lower level, closer to the graphics libraries, take a look at openFrameworks.

    #3D #VJ #Interactive Exhibits 31 social mentions

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