Software Alternatives & Reviews

Getting started with graphics programming on a mac?

OpenFrameworks Cinder Three.js
  1. openFrameworks
    Pricing:
    • Open Source
    - If you're having trouble getting OpenGL stuff to compile, while I have not checked on Monterey, things like openFrameworks and Cinder still compile fine on Mac last I looked. Granted you're still limited to certain OpenGL versions but that's at least something to try to get started.

    #3D #VJ #Interactive Exhibits 31 social mentions

  2. 2
    CINDER PROVIDES A POWERFUL, INTUITIVE TOOLBOX for programming graphics, audio, video, networking...
    Pricing:
    • Open Source
    - If you're having trouble getting OpenGL stuff to compile, while I have not checked on Monterey, things like openFrameworks and Cinder still compile fine on Mac last I looked. Granted you're still limited to certain OpenGL versions but that's at least something to try to get started.

    #3D #VJ #Interactive Exhibits 14 social mentions

  3. A JavaScript 3D library which makes WebGL simpler.
    Pricing:
    • Open Source
    You can use Three.js to easily do 3D stuff at a reasonably low level.

    #Javascript UI Libraries #Flowcharts #Org Charts 229 social mentions

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